So I’m creating a game, and I want the Rift to be compatible with it.
I don’t have the Rift yet and I never tried one, but in a few gameplay videos I could see that GUI is quite not “ergonomic”, so I tried in my game to use the least GUI I could.
For the menu, I thought I could create some texts meshs and render them in the world, kind of like that: http://puu.sh/9FqIj/089a009adb.jpg
The problem is that I want my game to support multiple languages, so I can’t create one mesh for each languages, it would be too long and too big (no jokes here).
So I thought I could create some sort of Blueprint which would create these meshs. For example, it would render a 2D text, and edit the depth of this text to create a mesh.
Do you think it is possible?
If so, how?