Creating materials faster in twinmotion

Hello, I have a large library of textures and materials, including bump maps, albedo maps, displacement maps, etc. But I have to spend a lot of time creating materials using these maps in TwinMotion and addressing them in the process of a large project, and this slows down my work. I had named all my map images with standard names and tags, but later I realized that TwinMotion does not have an automatic mode for loading these maps at all, for example, loading maps using standard tags so that there is no need for repeated addressing. I searched a lot and did not find this feature in it, at least until version 2025.2, and I did not get a positive answer. I hope the developers add this feature to this great software in the new version.