Hey, in my blueprint I have a Scene Capture Component 2D and inside the blueprint I want to create a render target and material that is then assigned to a mesh in the blueprint. Basically I’m trying to replicate the workflow of creating render target/derived material in the content browser inside the blueprint (so as to have separate screen captures for each instance of the blueprint, if that makes sense?)
I’ve tried tinkering and searching for the answer, but I’m pretty new to this and can’t make sense of it. This is how my blueprint looks thus far:
What works:
Creating the render target and assigning it to the scene capture component works
Creating the dynamic material and assigning it to the mesh (Display Plane) works
What doesn’t work:
The dynamic material doesn’t display the render target as it’s texture.
Any help as to what I’m doing wrong is appreciated!


