Creating log file from "stat fps" command

I know that from command line we can show the fps and render thread time but there is any way to printout it in form of data against time to file by using blueprint? I’m planning to printout the data to .csv file and plot the graph in excel to see the frame rate and render thread time against time performance drop.

Wow I didn’t expect it to be that straight forward. Thanks mate.

You could use “stat startfile” and “stat stopfile” to record a profiler session that has lots of timing information to dig in. This profiler session can be analyzed using the “Profiler”. See: Profiler Tool Reference | Unreal Engine Documentation