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Creating Levels at runtime and populating with actors (Level Streaming)

I’ve been working on some voxel terrain stuff and I would like to have large terrains be split up and be hidden when too far and have LODs. I have had a look around the source code and found the code used by the editor to create levels (https://github.com/EpicGames/UnrealEngine/blob/a27ad66f0a075f3b74ef8f68a4b2b0da4882425e/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h#L83) but I can’t tell if this is the minimum needed to do what I want. Is there any other initiation needed to be able to do this?