hi how are you my friends
i have problem with level designing in unreal engine 4!
i am environment artist but i have basic problem in creating levels!(in any game engine)
my quastions: 1-for creating levels and maps should i create all of map in 3ds max or maya or should be in game engine?
2-i do not know steps of creating levels.!should i for first blocking in game engine?if yes,so should i export all blocks from unreal engine to max/maya?if yes why?or creating meshes in max/maya and import to engine?if yes,where fromi can to know scale of my meshes that is created in max/maya with my blocking in game engine?
3-all levels are modular creating or just all meshes in max/maya?
4-for texturing meshes should i create all of textures of meshes in max/maya?
5-for texturing should i create for every Piece Separate texture?or can i use like “one texture Technique” from another texture of mesh? 6-should i all of meshes in scene created with baking Technique or can i use from just lowpoly?(baking for all meshes is important?)