I’m new to using Unreal Engine 4, I have floor plans of a building and I was wondering what the best way of making this floor plan become an actual building in UE4? Should I model each room in 3ds Max?
I’ve attached a picture of what the floor plan looks like, so you can see what I’m working with.
For this kind of work, i used to make splines. I would draw all the floor plans with splines then i would create walls. For the walls creation, i would copy the splines then cross section+surface in 3DSMax. Well, nothing fancy but it has to be done carrefully and the process is a bit heavy Well, it could also save you some headaches at the end with the help of the flexibility of the splines
If you have the floorplan CAD file, then you can import that to 3ds Max as splines, then I would turn on vertex snap and go over the parts that you want to keep (the walls) with a new spline. Make sure you get the inside walls and the outside walls.