Creating Large Scenes Without Killing My Pc

Hello all,

So I’ve hit a bit of a stumbling block in using UE4 for Arch Vis. I’ve been asked to look at ways of getting 100+ relatively large poly items into a scene, that can be explored in real time. Now currently i’m importing these models into the engine itself, and applying levels of detail to the items so that when they are far away they are barely costing any resources. This works up to a point of having 20 in the scene at most, but higher than this and things start to break down

Has anyone ever had to look at something like this before and got it working? If so I’d appreciate any help you can offer :smiley:

Use LODs, normal maps, and retopo meshes.