ive compiled from source and been using that version for a long time now, im trying to create an installed build for it to distribute to my team.
im following the official docs, first running Setup.bat, then GenerateProjectFiles.bat, then UAT like so,
RunUAT.bat BuildGraph -script=Engine/Build/InstalledEngineBuild.xml -target=“Make Installed Build Win64” -nosign -set:GameConfigurations=Development;DebugGame;Shipping -set:WithWin64=true -set:WithAndroid=false -set:WithDDC=false -set:WithLinux=false -set:WithLinuxArm64=false -set:WithIOS=false -set:WithTVOS=false -set:WithMac=false -clean -set:WithClient=true -set:WithServer=true
most of the time it fails at the last step when its copying files into the LocalBuilds folder, specifically it’s been mentioning icudlt.dat in CEF3 and i’ve verified that the file is actually there.
it completed successful once but im having to rebuild it again due some missing options but im running into the same issues again. ive tried removing write protection from the LocalBuilds folder and tried running it from an elevated command line, which is what i thought i did when it was successful, but that hasn’t worked in subsequent attempts.
also, ive around 300gb free space so disk space isnt the issue
engine version is 5.4.4