Hello,
I’m trying to write an image plate network with the relevant nodes in C++. Creating and setting the nodes properties is working fine. However, connecting the media texture to the sample texture is a problem. It works fine in python:
sample_texture.set_editor_property(“texture”, media_texture_asset)
in c++ this crashes Unreal:
SampleTexture→Texture = MediaTextureAsset
Is there a correct way of doing this?
Thanks
Joe