Creating ImagePlate Network

Hello,

I’m trying to write an image plate network with the relevant nodes in C++. Creating and setting the nodes properties is working fine. However, connecting the media texture to the sample texture is a problem. It works fine in python:

sample_texture.set_editor_property(“texture”, media_texture_asset)

in c++ this crashes Unreal:

SampleTexture→Texture = MediaTextureAsset

Is there a correct way of doing this?

Thanks

Joe