Hey all,
I asked this question in the Answer Hub a little bit ago but never got a response.
https://answers.unrealengine.com/questions/290843/ik-animation-and-default-epic-animation-issue.html
I am using the ART tools for Maya to create animations that should work with Epic’s base third person character. But if I use the IK system in the ART tools I get blending issues as the IK bones move and shift into position as the default Idle, walk and run animations don’t use them.
Check out a video of the issue here:
Is this the way I should be creating my animations? I found the ability to “Match” in the ART tools but doing so doesn’t seem to bake my current animation down into it at all times. And when it does, the bones tend to twist at strange angles making it impossible to use.
What is the work flow for these tools if you want to make an animation with IK? Or how can I bake animations down to use FK after I am done?
Hopefully someone can steer me in the right direction!