Im trying to figure out how to simulate recoil on a gun through blueprints and programming instead of having animations and blendspaces.
I tried getting the forward vector of gun and the actors arms and setting their location back and forth between each gunshot. But since there’s no easement or blend time between each set it’s too fast and looks unnatural.
Has anyone here ever done something like this, if so how, or where do I start?
Are animations truly the best way to handle recoil?
Absolutely no answer touching on this topic anywhere in any of the forum, answerhub, or any other site.