Creating grid combat and tile based movement

Hi,
I am currently working on a game that needs to use grid-based combat like the systems used in X-COM. The only issue is that I can’t seem to find any good resources to figure out how to do this. I have been programming for about 5 years in unity and only recently made the switch to unreal, so I am still getting to grips with the best practices and ways of building systems. I was wondering if anyone has any idea on how to build the skeleton of a system like this. I have managed to build a grid system but am unsure of hows best to manage each tile, each pawn etc.

Any help on this topic will be really appreciated. :slight_smile: