Creating Globe / Earth in Unreal Engine

I’m working on above - but me being new, it’s taking little time.

Meanwhile, trying to make a prototype on what it’s going to look like - took a basic Sphere StaticMeshActor and applied the T_D_Earth as Textured Material and added the RotatingMovement component to make it look like rotating globe.

  • It looks fine, except that the texture is not scaled properly on the sphere (ex: North America & Europe are looking very small, and there is lot of blue/water on the other side of the sphere). Is there a way to correct this?
  • And, If I’ve to add pins or show some kind of heat map (Color code parts of U.S states to Red) - how can this be achieved?

For the FlatView - tried adding this texture material to a plane, it’s not working (the image is atleast mirrored). What should I change to make it correct view and add pins on this ?