I’m trying to create and a global variable to control the direction of enemies in a Space Invaders clone.
I’ve set up a variable in the Game Mode to control the direction when one of the enemies hits the border of the screen, the direction needs to flip between -50 and +50.
In the “Enemy” blueprint, I’m trying to get the value of the Game Mode enemy_direction variable, but I get a Blueprint error saying that “the type of Object is undetermined. Connect something to Cast to SideScrollerGameMode to imply a specific type.” Can you point me in the right direction? I don’t know what to connect the object to.
Thank you for your help!
-Dan