Creating glass without using translucent blend mode?

Yeah I agree! Luckily the area is small and I also have yellow emission behind the “glass” most of the time as if the headlight are on (not in the picture however). The Yellow Fella is around 60000 tris. He was built for both cinematic closeups and FPS gameplay so I had him be inbetween high/low poly. The textures didn’t really hold up too close unfortunately, but I’m still pleased with him!

You can see him broken down on my artstation: ArtStation - B.1.G Construction Robot :slight_smile: