Sorry i haven’t gotten back to you guys, I was too busy with finishing the game project. I just went with faking the glass through using some weird metal, emissive and spec combination that didn’t turn out that great but it worked to some extent. I looked into the clearcoat with dual normals and read the docs but I can’t really grasp how that would be a replacement for glass. I guess I’ll have to look further into it. But thanks for the advice!
I guess the easy solution would just be to add a sixth material anyways. The game is finished and performance wise everything worked out. However I didn’t want to add a sixth material to the character cause people in my group was giving me a hard time for using up to 5 materials on the main character in the first place. I made some reserach and posted on the forums asking about the number of materials and such, and it seemed like it wasn’t that unusual that a main character for a FPS used up to 5 materials. Our teacher in our last course was very strict when it came to using several materials for a single asset and such, so all of the students kind of got that mentality stuck in their head. However the teacher, who although is great, doesn’t have any indsutry experience so I make sure to take some things with a grain of salt.
Here’s the result ingame for anyone interested.