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Creating Game-Ready Procedural Rocks

Hey everyone! I recently finished up a tutorial on creating game ready procedural Rocks assets for UE4
Hopefully you can learn a thing or two on my process and feel free to let me know if you have any suggestions, critique, or questions about anything you see!

Video preview
https://youtu.be/GmYNEkHl4ik

Free Demo version:
https://gum.co/rocksue4demo

Full version:
https://gum.co/rocksue4

Includes:
8 Video Chapters

Project file (.hip)

Hi/lowres meshes+maps

Tools:
Houdini 16.5+, Unreal Engine 4

Introduction:
Chapter_1_Base_Shape 26 min

Chapter_2_VDB_Setup 4 min

Chapter_3_Detailing 12 min

Chapter_4_Texturing 21 min

Chapter_5_Remesh 10 min

Chapter_6_LOD’s 9 min

Chapter_7_Save_File 15 min

Chapter_8_Bake 4 min

Difficulty :
Intermediate-Advanced

Format:
Recorded video chapters