Hey everyone! I recently finished up a tutorial on creating game ready procedural Rocks assets for UE4
Hopefully you can learn a thing or two on my process and feel free to let me know if you have any suggestions, critique, or questions about anything you see!
Video preview
Free Demo version:
Full version:
https://gum.co/rocksue4
Includes:
8 Video Chapters
Project file (.hip)
Hi/lowres meshes+maps
Tools:
Houdini 16.5+, Unreal Engine 4
Introduction:
Chapter_1_Base_Shape 26 min
Chapter_2_VDB_Setup 4 min
Chapter_3_Detailing 12 min
Chapter_4_Texturing 21 min
Chapter_5_Remesh 10 min
Chapter_6_LOD’s 9 min
Chapter_7_Save_File 15 min
Chapter_8_Bake 4 min
Difficulty :
Intermediate-Advanced
Format:
Recorded video chapters