Hey guys, just a bit in wories here which approach to use for flowers. The main thing between grass and flower is that crown part that one would want to pop up in volume, and not being flat on plane.
Here is plant i created, option 1 would be best to go with, but i am wondering about two things:
1.triangle count could go up a lot with many flowers rendered, especially compared to method 2/3.
2.Will Speedtree properly pop billboard with method 1, considering its not plane organized mesh. I am guessing it should since trees arent planes either right?
Additionally does anyone have references from some solid games and the way they did their flowers?