Hey everyone! I have a question when it comes to integrating the first person arms and weaponry into a game project I am working on!
So theoretically, I have my first person mesh fully rigged and animated and ready for export into the unreal engine. I also have my weapons rigged and animated as well. I have the weapons on their own rig, and the arms with their own rig as well. What I would have to do is have each rig have their own animations, that pair up with each other. So what I would do is, for example, when I activate the reload animation, I would need to select the same animation for both rigs. The hands would do the motions of taking out the magazine and put a new one in. The gun rig would have the magazine float out, and have a new clip float in, if previewed by themselves. When you play both animations together, it syncs up and looks like it should.
However, using this ‘dual’ animation setup I can see potential bugs in the future where the animations wouldn’t sync up, one of the skeletal meshes wouldn’t load, things like that. I was thinking, if I just merged the rigs together so both the arms and the gun would be one skeletal mesh, I would be skipping all those problems that I could come across in the future. Would this be the way to go? How is this done on a professional level? Say, a game like half life, do they just have the rigs merged, or not?