Creating Environments from the Unreal Editor 4

Hey Guys, can you make foliage and trees and terrain with assets that don’t look all the same? I know other people use other applications to create that stuff, but what is the name of the editor part where you can do that part??

You could try using the speed tree color variation node within your materials, randomly scale and roate your meshes (Foliage Paint tools and procedural foliage volumes handle this).

Hey Thanks . It’s good to know that is one of my options. I will look into this.

Thanks Again…