Creating Dynamic Material Instances in Construction Scripts ends up with no Material

Hi there.

When I create Dynamic Material Instances in the ConstructionSctipt and Assign them, the Mesh has no Material when placing it in the world or in the BP Viewport.

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Is BeginPlay the only place for this? I find BeginPlay a bit too late to create the Materials.

The meshes that you get the materials from, they do have actual materials applied to them?

Of course they have.

I run into this some time ago, this works:

It might be a deprecated node.

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