Creating Dynamic Material Instances in Construction Scripts ends up with no Material

Hi there.

When I create Dynamic Material Instances in the ConstructionSctipt and Assign them, the Mesh has no Material when placing it in the world or in the BP Viewport.


Is BeginPlay the only place for this? I find BeginPlay a bit too late to create the Materials.

The meshes that you get the materials from, they do have actual materials applied to them?

Of course they have.

I run into this some time ago, this works:

It might be a deprecated node.

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