I’ve been trying to figure out the workflow for creating DLC for around a week now, I gotta say I’m now really confused.
So I managed, to create pak files, and to properly load them in a packaged build of our game. The issue I’m having now is that I created another DLC on a different pc than the one used to package the game (I used Github to sync the two projects) but the DLC didn’t load even tho they shared the same code and launch profiles. It did however work by repackaging the game on that second pc.
In short, do we always have to package DLCs on the exact same pc that packaged the game?