I’m setting out to build a mecha FPS. I am pretty new to all this, and have done a few tutorials on making FPS weapons and animations and I’m learning just enough to cause problems for myself.
I’m trying to figure out how to create a blueprint for different player movement speeds. My mechs have wheels on them, so they can go forward and back pretty quickly, but I would like them to only walk sideways much slower. I also have another mech that can go full speed sideways, with different trade offs. I want to encourage the player to have their front towards the enemy and stay fast and such.
Apologies if I can’t articulate it quite right. I just need some kind of way to call player movement speed then reduce it when pressing A or D. I’m overthinking it too much before I can get started.