Creating different character movement blueprints.

You need different Locomotion Graphs. Like in the tutorial, you have idle/walk/run, you have jumping, you have punching. Then you have a set of rules that governs what the character is doing. For instance take the crouching animations apply them with the cntrl key. Then when the player presses cntrl the crouching animations will play, otherwise you get one of the other locomotion graphs.