I’m still not quite getting it right. I do have 3 mesh pieces that I apply physx to and export them to unreal engine, there I put them all together in a blueprint, which works great. But the problem is that when chopping the tree, parts fall off, but it still stand with just a tiny piece holding the bottom and top part, where it should normaly break, also before both parts get seperated the game freezes for just a sec and then the upper part flys a bit in the air and drops unnaturally, I played with all the settings there and am close to how I want it, but its still not how a tree should behave. Also what I noticed is that one tree got over 50k triangles with destruction on it, I tried to reduce it to just make the part destructable that the player can reach and chop, but then the rest of the tree is not falling properly.