Hello fellow UE developers,
I’m currently trying to make a speedtree tree destructable, but after 2 days of trying I nearly gave oup on this and want to see if someone here got some experience with it. What I use is 3ds max and physxLab. I can set it all up nicely in physxlab, well kinda. I seperated the tree into trunk, branches and leaves. First Problem I encountered is that the leaves have collison and I cant seem to get it turned off just for them. Also what I tried but did not work is that if you approach the tree hit it at the bottom trunk, it starts to crumble, if its too weak the whole tree will start falling, when the tree hits the ground the leaves will vanish with a particle effect and you can start chucking up the tree in pieces.
But what I got so far is that if I hit the tree at the bottom, it either explodes in all the pieces or the leaves roll as a ball away, or the tree is not falling at all and if it start from the middle. Also the parts are “hole” inside, it doesnt cap the mesh where it cuts it.
I’m guessing that its not doable with the physxlab but wanted to ask here first before I try a more static way of doing this.
Thanks for help and sorry if I wrote it a bit chaotic here, but my nerves are at their ends
Edit: oh and yes I tried with all the settings, like support depth, support, fracture etc.