I am working on a project where an object deforms when colliding with another object. So, I want to deform a procedural mesh by letting it collide with a movable static mesh.
(Orange: procedural mesh; yellow: static mesh)
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I worked just fine with the blueprints that I made. But once I attach the movable static mesh as a haptic cursor. It does not work anymore. I wonder why?
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When the static mesh is set to smaller size (0.1;0.1;0.1), the procedural mesh did not deform. It worked only when the static mesh is big enough.
Here is the blueprint I am currently using:
Any help will be much appreciated. Thanks!