I am currently making templates for UE4 and I was wondering whether there is a way to implement our own default “disabled” nodes in blueprints.
For instance, when you make a blueprint derived from StaticMeshActor, the EventGraph shows by default BeginPlay, ActorBeginOverlap and Tick as disabled nodes.
I have certain classes that could benefit immensely by including these nodes, since their functionality is not apparent to anyone but me. Since my project is meant to
become a template, I want to make sure that the blueprint files are as accessible as possible to anyone.
I don’t mind having to do this through C++ either, if this is not possible to do through blueprint.