I am making weapons in blender 2.7 and I looked through all the documentation on skeletal meshes but cannot find any good tutorials anywhere. The documentation has lots of stuff on rigging for player characters or NPCs but not for weapons.
My question is essentially this:
What do I need to add to my skeletal mesh to make it a usable (NOT pretty!) weapon in UE4?
I know I need to rig it with bones but what bones does a weapon need
a) at the bare minimum ? 1 central and 1 grip bone / 2nd hand bone?
b) to have animations, muzzle flashes, shooting anims, etc?
c) what animations does it need to work? none? idle? shooting?
d) what blueprint programming do I need to make it ‘shootable’? can I just make a class and extend it of another weapon? like the sample yellow ball gun?
Can anyone point me to a good tutorial on the matter?