Creating Custom Shape Object in BP

You could use Procedural Mesh Component.

CustomShape

Follow these steps:

  1. Create an actor with Procedural Mesh Component:
    image

  2. GetMousePos:

  3. Draw spline between two points:

  4. Make shape point (vertex):

  5. Make shape (Create Mesh Section):

  6. Inputs:

  7. Clear service components and vars:

My Products

7 Likes