Could you help me to come with solution for UE5, I want to create custom shapes based on points I would spawn.
So, whenever I have at least three points, it would create a custom shape mesh based on those three or more points.
It similar to how “PolyExt” at Modeling Mode works.
In UE4 I used to do this using a ProceduralMeshComponent, in UE5 you should be able to do this with Geometry Script (I’ve seen that they’re very powerful but l haven’t had the time to dive deep inside them yet).
As an input you could use an array of FVectors with a 3D widget or a spline.
Geometry Scripts also allow sweeping along a path to create a mesh and other advanced functions, have a look at them!
If you need help with the ProceduralMeshComponent feel free to ask