I have been trying to come up with a blueprint setup to create a cube matching the bounding box of the actor! Has anyone done this ? can you please share some setups ?
are you talking about matching their size? and what do you mean by bounding box? do you mean a box collision? give us some details to work with and some context so we can understand your end goal.
the situation may be obvious in your mind but we have no knowledge of you or your project, and we cant read minds.
I have a blueprint actor that generates floors proceduraly out of tiles at construction level. I am trying to resize a primitive box within the same actor to the bounding box of the actor which would cover all the tiles and use for shadow casting and some other usage in my game.