Is it possible to create one convex hull mesh from multiple objects?
I want to place small objects and name it ‘town’.
and when player enters the town I want to do something. (UI popup, Trigger AI, etc)
But AABB is too rough and not accurate.
And I want the trigger volume automatically generated. (from all children)
So I’m thinking about create convex hull from objects using it as trigger volume.
Here’s my question.
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Is it possible to create one convex hull mesh from multiple objects?
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Is there better way to implement this?
Thanks.