Trying to add a custom component class to my character class, through PCIP on a TSubobjectPtr.
This class is instanced (and DefaultToInstanced in UCLASS), like I have been advised to do other places on the web…
Still, the editor crashes after PIE…
Is there anything specific one has to include in a component class? Am I missing some GC?
https://answers.unrealengine.com/questions/130928/pie-level-still-referenced.html
Put up a question on answer hub, as well…