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Creating component results in 'PIE level still referenced' error

Trying to add a custom component class to my character class, through PCIP on a TSubobjectPtr.
This class is instanced (and DefaultToInstanced in UCLASS), like I have been advised to do other places on the web…
Still, the editor crashes after PIE…
Is there anything specific one has to include in a component class? Am I missing some GC?

https://answers.unrealengine.com/questions/130928/pie-level-still-referenced.html

Put up a question on answer hub, as well…