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Creating Command Line Tests and Replacing the Main Loop

Hi,

I’m interested in performing simple tests using the UE4 Runtime/Core/Serializaiton classes, saving and loading of objects and other structures. Is it feasible to build simple test executables that load the Runtime/Core libraries without the main loop?

Are there tutorials or manuals for something like this?

Thanks.

If someone is looking for the answer, Commandlets could be a way to go: http://api.unrealengine.com/INT/API/…let/index.html
And an example Plugin showing the usage of Commandlets: GitHub - ue4plugins/CommandletPlugin: Unreal Engine 4 plug-in that demonstrates how to implement a commandlet.