I’ve found this subject has been covered before but the answers don’t seem to work in the current version of UE4
I have created and imported a .fbx static mesh of a race track from 3Ds Max. I want the vehicle to be able to smoothly drive along this but no matter what settings I chose from the collisions it’s nowhere near representing the track.
Ideally I don’t want to create hundreds of collision volumes and import them with it, if there a way to force the engien to use the mesh for collision? The solution given in the link above doesn’t seem to be available anymore.
Any help appreciated!