Currently I’m planning to make something like an RPG and I’m thinking about classes like, let’s say, a NPC-class containing id, name, attributes etc.
Should I use Blueprints, based on the character class for that, or should I write my own class in C++ (which is new to me, as I used Java before and some scripting language called ‘Daedalus’ to mod an old RPG).
And if would write these classes in C++, can I still use these classes and functions and stuff in Blueprints to set game logic etc?
Looking forward to hear from you!
EDIT: not sure whether to post it here or in C++ section or even somewhere else