Hi guys i know this may not be the exact place for my topic, however it will be imported into UE4.
I want to make a Character, ive searched through countless tutorials and ive used MakeHuman. Ive made the character, exported it as an FBX with a HumanIK rig.
I have a lot of BVH files that i want to use for my Character, how do i Retarget a BVH to my rig ? Does it make it more difficult if the BVH has 4 bones per finger and my model only has 3, or if the BVH has 2 spine joints and i have 3 ?
I currently have:
Autodesk Maya 2014
Autodesk 3ds Max 2014
Autodesk Motion builder 2014