Is there an easy way to create simple static poses for a character without involving a 3d program, like maya max.
My theoretical work around otherwise is building a tool into ue4, where I can pose a character and then just use a basic fbx template and override rotation translation of the bones.
I know it’ is possible to override the positions of bones in the actuall animation.
My problem derrives out of the fact that I don’t have an artist, no license for maya or max and with all the coding, no time to learn blender.
And for my purposes, I would get a way with the basic walk animation of the TPP skeleton, and just blending poses to the upper body.