I was wondering if anybody could help point me in the right direction.
What I want to do is;
- Control a cube in third person (forward, backwards, up, down, rotate & strafe left and right, etc)
- I’d like the controls to be independent of the camera and locked to the orientation of the cube itself
- I’d like the cube to resist drifting from default orientation and return if necessary
The cube itself is obviously just a proxy for learning. As someone new to unreal engine I was wondering how difficult this is and whether there’s any specific tutorials that could point me in the right direction. Most tutorials I’m seeing focus on characters and first person controls (etc) and that’s not what I want to do. I followed a six degrees of freedom tutorial here; A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums and whilst I have some control over my cube the controls are specific to the camera, and the camera itself doesn’t follow the movement of the .
Any help or assistance in getting up to speed on this would be greatly appreciated obviously,