Glad it was helpful. I’m currently working on a new Gumroad project focusing on digital sculpting and understanding FORM as a language. The release is schedule for late OCT and will cover a range of topics such as
- Evolving the cliché through character exploration
- Tertiary form
- Form as a frequency
- Diffuse edges and hard edges
- Shape language and themes
- Creating gradients within detail shifts
- Measuring proportions
- Form and function
- Telling story with form and mark making.
- Creating blend shapes for character transitions and morph targets.
- Retopology and an overview of the modelling toolkit in maya 2016!