Hello RBrown
I’m not sure how I missed this thread. Awesome Portfolio Robert!
I’d like to put in my request.
For unknown reasons, many Character artists are under the impression Game Devs purchase assets from marketplace with intent to use for prototyping and demo. This is not the case for most of us. I personally would prefer to use these assets in production. Why not? The challenge is making the assets unique in some fashion, as the same assets are being used in hundreds of other games.
The solution is *characters *designed to be customized. Characters with interchangeable parts/accessories and customizable materials. Another consideration, is that many games desire to offer some form of Player Character Customization. This is a feature I would like to offer as well. Just look at the multitude of Open World Survival, MMORPGs, etc works in progress on the forum, I’m certain they all want to offer player customization its expected feature in these genres. Even games that have no customization can use a customization system to pre-fab all characters in the game.
So, I would encourage a modular approach providing Male & Female Face & Basebody with Morphs. A set Clothing Garments and materials to complete the first set. Afterwards, supplement the set with a never-ending supply of high quality head/face/basebodies shapes, armors and accessories, and materials. You could probably do well with offering a upgrade accessories/armors for the UE4 mannequin. LOL. Even if you decide to produce a certain type of Character, please produce supplemental assets for it.
Look forward to your products on the Marketplace.