Hi all,
Is Unreal capable of producing builds for Windows ARM64? Or do you need to build it from Source?
I can’t seem to find much information on it and what I have found I’ve exhausted with no luck.
I have a windows build that performs as expected on my machine and a lower-end machine but when loaded on a Surface Pro 2 half of the assets are missing. I assume it’s an issue with the architecture but I’m relatively new to trouble-shooting this kind of stuff.
Any thoughts and advice are much appreciated.