Creating Builds for Windows ARM64

Hi all,

Is Unreal capable of producing builds for Windows ARM64? Or do you need to build it from Source?

I can’t seem to find much information on it and what I have found I’ve exhausted with no luck.

I have a windows build that performs as expected on my machine and a lower-end machine but when loaded on a Surface Pro 2 half of the assets are missing. I assume it’s an issue with the architecture but I’m relatively new to trouble-shooting this kind of stuff.

Any thoughts and advice are much appreciated.

I have never tried that nor do I have experience with arm64 platform.

But in general I guess it might cause by incompatible RHI or SM6 model, have you tried lowering that to DX11 or maybe SM5 or lower?
See if it help.

Also were there any Warnings while packaging?