I’m trying to make custom walls into props like in this article. But I keep having the issue of the object not breaking like it does with the in game wall. In this video I took, you should be able to understand what I mean. The first thing I hit is the blueprint wall I made, then I hit the in-game breakable wall and last I hit the original static mesh wall. How do I make my blueprint wall be broken like the in-game wall?
Yeah I have custom prop set to destructable, and a prop manipulator device on it to modify health. and then the tricky part to make it break like the ingame wall is to use a material, cause the breaking effect and other related effects are set in the materials, how we got this to work was to make a material instance of an existing fortnite material
take a look at this
This is exactly what I needed, thank you. I’m new to creative in general so I didn’t know a prop manipulator was something I had to physically add to an object. Thanks again!
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You can make a single prop manipulator huge to contain all your similar stat props, you can add smaller ones inside on different things with a higher priority setting.