Creating Assets ok Mac for windows

Hi,
I want to buy a Mac so I can be mobile and I want to make assets and sell them. So my question is : Can i just Programm assets like game system or whatever and sell it for windows and Mac or what do I have to do?

Hey there @Leoflashlol! For the most part, yes you can work from any platform you’d like to develop assets for Unreal. Do you have a pipeline you’re planning to use? I’d recommend verifying the software you’ll be using is all compatible with MacOS as that is a possible hurdle.

Thanks for the quick response!
I don’t know what you mean by pipeline.
I just want to Programm on Mac and sell it on fab like under windows (yes)
Mac(yes).

An art pipeline in this context means what tools you’re using to produce your assets. For example, my standard pipeline for 3D modeling static meshes for a scene would be Blender → Substance Painter → Unreal Engine. As long as you can produce your assets on Mac, you’ll be fine. The only thing that changes is plugin development workflow, while being a bit more effort on Mac, it’s still quite common.

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