Creating Asset with Editor Utility

Well thank you for responding even years after. I seriously do appreciate it. I did end up figuring this out, but it was hacky. I am curious as to what tutorials you’ve found though, because I have been doing a lot of searching myself on Utility Widget Asset Creation and all I found was hopping into C++ and Python to do it. I’ve even came across a video where a guy was able to make a level sequence in his utility widget but even he said he doesn’t know why it doesn’t work for literally any other asset as he shows an example of it not working for creating a new material. https://youtu.be/1iR8OAUf9bc?si=ZL2kS1IaooRdnCIj