I’m trying to make an Editor Utility function that initializes folders and assets that are necessary for modding a map into a game I’m modding.
It was easy to make directories but after a full day of searching, I couldn’t find a way to create assets from a Blueprint.
Now I’m wondering is this even possible to create assets and save them in Content with Editor Utility / Blueprint? or maybe it would be possible in python?
You can with the Create Asset node. You need to create the correct factory which you can not do with construct object node. I instead use a free plugin to do that (Lowe Entry Extended Standard Library).
Thank you!
Testing in UE5… I found that the ‘Create Asset’ node works fine. however, the ‘Create Asset with Dialog’ node crashes for me when the dialog is closed.
Also ‘Create Asset’ node works with the Factory unconnected. I wonder what is it for, and how to make one ‘Factory’ for a custom BP class?