Creating Asset with Editor Utility

Solved thin years ago:

  • my widget tool creates data (from L-System), then encodes it as strings
  • then it fills struct and created data asset out of it
  • then it saves that (using some naming convention) to “working” folder
  • and last step is me copying data assets that i need into “production” folder

Back then it was mystery to me , because i did not do it yet, but watching one or two tuts explained everything.