Hi!
I am currently working on a game with a debt system for a university project, up to this point I have been building my dialogue system through data tables and structures, it has been working well and I have developed an understanding of these concepts, however for the past week I have been completely stumped on how to build certain variables and functions into my dialogue system.
Ill try my best to explain clearly, I essentially need to set variables from my structure to either be defined as active or inactive, so that the list of potential loans offered to the player does not have those already active within it, and vice versa if the player decides to pay back their current debts(these debts are within a structure that contains a set of variables; Amount, interest, due date. That is accessed within the overall dialogue data table)
I have been trying to do this through sending them to two array groups, but with no luck as the structure is of course blank with its property being assigned by the data table it is connected to, I have also been looking into maps but have just been completely blocked when it comes to converting from my structures to these variable types. I would really appreciate any guidance in the matter of how to best get and sort the information I need within the dialogue system, even if that requires redoing it all.
let me know if there’s any other information about the blueprints that I can provide, thanks for any help with this!




